Weapon type: Lightning
|Level||Immediate Cost||Total Cost||Damage per Second||Total Damage||TDPS/Total Cost ("Bang for Buck")||Range||Damage||Adjacent Enemies Damaged||Building Upgrading Time||Reloading Time||Damage to Light Aliens||Damage to Heavy Aliens||Damage to Bionic Aliens|
|1||75||1 s||0.9 s||125%||125%||33%|
|2||100||175||194.44||972.2||3.889||4||175||5||2 s||0.9 s||125%||125%||33%|
|3||125||300||333.33||26666.7||4.848||4||300||8||4 s||0.9 s||125%||125%||33%|
|4||150||450||500||5500||5.5||4||450||11||8 s||0.9 s||125%||125%||33%|
|5/Doom Capacitor||200||650||722.22||10833.3||6.566||4||650||15||15 s||0.9 s||125%||125%||33%|
|M/Tesla Coil||2000||2650||5555||83325||22.83||4||4444||15||60 s||0.8 s||125%||125%||33%|
Tips and StrategiesEdit
ElectroShock towers are very useful in the early stages of a game, as they take out small and weak enemies very efficiently. However, they are not as useful against larger enemies, as the damage they deal is distributed in chain reactions and doesn't fully affect the target. Consider selling them as a game progresses for more effective towers.
- Due to the chain reactions they cause, ElectroShocks are good weapons for handling crowds of enemies and work very well in tandem with ElectroSlow weapons.